Cheats

Glitches And Game Cheats! ELITE PENGUIN FORCE CHEATS + MORE MISSIONS COMIN SOON

Nub-

  1. Go to the room you want to Nub

  2. When you are there press F11 on your keyboard

  3. Click on your chatbar where you talk but dont let go of your mouse

  4. Drag your mouse to below where it says Disney.com Games and double click!

    Astrobarrier Cheats

    • On the screen that says “press enter to start” press the number 1, 2, or 3, on your keyboard to skip ahead to levels10, 20, or 30.

    • On level 7, it shows an exaple of what a blue target looks like. Shoot the example, and it should give you a life.

    • After playing level 10, wait about 30 seconds for a blue ship to appear. When it does, Shoot it. This should take you to secret levels. This can also be done with level 30.

    Toggle the screen

    1. When you’re on club penguin, press the +/= button on your keyboard.

    2. Club Penguin will go to the low quality version and will look digital

    Puffle Without a Name

    1. Buy a puffle

    2. When it asks you to name your puffle press the spacebar multiple times

    3. Now you should have a puffle without a name

    Jet Pack Adventure Cheat

    1. Go through Jet Pack Adventure without getting ANY coins the whole way through, and use up all of your extra fuel because extra fuel gives you coins!

    2. You should get 1000 coins at the end

    Is the wave eating you up?

    I had the same problem when i first played the game Catchin Waves. To escape the wave, you have to move your mouse up and down. This should give you more speed, and propel you out of the massive wave (as shown in episode 5 of cptv)

    Your Red Puffle can surf with you!

    1. Walk your RED puffle

    2. Play Catchin Waves

    3. Your puffle will surf with you!

    Type slow? Need to talk faster to advertise for your Party? Heres how!

    1. First, type what you are going to say into your chatbar

    2. Dont hit enter yet!

    3. Highlight it, and press Ctrl+C on your keyboard

    4. Press enter

    5. Next time you want to say what you just did, press Ctrl+V while your mouse is in the chatbar.

    6. You should be saying what you want to say so fast, that your speech bubble will NEVER dissappear!

      Hidden Coins in Paint by Letter Books

      • When you are on page 1 in the book burnt out bulbs, get to when you type as I was about to score a goal, all the lights burned out. In the picture, move your mouse over the hockey puck to move it to the left. Once you do this, a coin should appear. Click on the coin to get it!

      its-me-the-recorder2.gif

      • When you are on page 2 of the Burnt Out Bulbs book, click in the top right hand corner BEFORE typing anything. A coin should emerge from the darkness.

      hidden-coin-1.gif

      • When you are at the lighthouse on page 3, get the coin by clicking the piano and dragging your mouse upward.

      hidden-coin-2.gif

      • When You come to the Ski Lodge on page 4, click on the rope under the coo coo clock, and the bird holding the coin will pop out. Grab the coin quickly!

      hidden-coin-3.gif

      • When you go upstairs and you meet the Diver/Cheerleader pull the floor apart in many different directions. This coin will take a while to get because it is very hard!

      hidden-coin-78.gif

      • When you go to the DJ penguin’s igloo, click the dance floor squares to match the colors of the squares on the puffle poster

      hidden-egg94.gif

      • When you are at the Ice Rink after coming from the DJ penguin’s igloo, click at the center of the rink and pull it out. Grab the coin under it.

      hidden-coin9419832y89.gif

      When you finish the game, you should get a total of 800 coins!

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      Here is the Hidden Coins for the Puffle Paint by Letter book:

      • After the puffle walks out the door on page 1, click the handle of the door and drag the mouse to the left to open it. A coin should be hiding behind the door. Grab it!

      puffle1.gif

      • When you go to page 2, choose to go to the dock because this way will give you the most coins. When you are done typing the page, click the penguin with the pump so he sends the penguin on the tube up in the air. Get the coin that is behind the penguin.

      puffle2.gif

      • When you are on page 3, in between the lighthouse and the dock, pick up the boat into the sky, so when it falls back down, a coin will appear on the page.

      puffle3.gif

      • When you are on page 4, after the penguins put on the boots/shoes/ties on their flippers/heads, drag the sky down with your mouse until you see the coin.

      puffle-4.gif

      • Do the same thing on page 5 as you did in page 4.

      pufflekopfr.gif

      • If you did everything right, at the end of the game you should end up with 250 coins!

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      How to play in Candy Mode on Pizzatron

      1. Enter the game of Pizzatron 3000

      2. When you are on the title page, click the big red lever and it will change to candy mode

        Hidden Places on the Map

        Click the mountains for the Dojo. Click the little shack behind the Plaza to go to the mine shack, and click the chunk of ice in the water to go to the iceberg.

        Agent Quiz answers

        1. Honest

        2. Being Mean or Rude

        3. Report Them

        4. I want to keep Club Penguin Safe

        5. I want to Help other penguins

        Snowball Rapid Fire

        To shoot snowballs really fast, all you have to do is press T on your keyboard, and click. But when you press T make sure your not talking in the chat bar!

        Put up all the Newspapers

        1. Go to the Boiler Room

        2. Open the cabnet with Nespapers

        3. Starting from the one at the back, click on the newspaper but dont let go

        4. Drag your mouse away, and the paper will remain standing

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      Secret Emotes

      • EM=Money

      • EN= Nighttime

      • ET=Music Note+Farting Noise

      • EP=Puffle

      • EI=Igloo

        Tour Guide Answers

        Which color of puffle can catch fire?

        Black

        In what room can you find old copies of the Penguin times?

        Boiler room

        Which of these rooms doesn’t have music playing in the backround?

        The pet shop

        How does the pink puffle play?
        Skips with a skipping rope

        What item is always hidden in different place in the clothing catalog every month?

        The Viking helmet

        How many sled-racing tracks are there?
        4

        Which room has a cuckoo clock?

        Ski lodge

        How do you get a pin?

        Walk on top of it

        Which of these rooms does not have a game in it?

        The beach

        What is the name of Captain Rockhoppers ship?
        The Migrator

        What item is thrown out of the truck in the level 4 of Bean Counters?

        A flowerpot

        What day does the newspaper come out?

        Thursday

        What is the name of the big fish in ice fishing?

        Mullet

        Which of these games has a shark in it?

        Jetpack adventure

        How many coins does it cost to buy a player card background?

        60

        Feed your puffle while your out

        1. Go to your igloo
        2. Click on your puffle
        3. Leave the room but dont close out of your puffle
        4. Feed it, bathe it, or put it to sleep while your out!

        Negative Coins

        1. Have about 9 coins

        2. Go to your igloo and feed your puffle

        3. It will say you need more coins

        4. Look at your player card

        5. you will have negative coins!

        The crying puffle

        1. Press EP on your keyboard to make the puffles sign

        2. Press +/= on your keyboard to make it cry

          How To Catch The Mullet In Ice Fishing

          Use a regualr fish (fluffy) and hold it and when the mullet comes it will eat it and you will catch it.

          Sit Any Which Way

          All you gotta do is move your mouse to face which way you wanna sit and press s on your keyboard. Make sure you’re not typing in the address bar or chat bar.

          Hidden Buddies

          If your buddies are on a different server, check the buddy chat fast after you log into any other server than your buddies are on and your buddy list they are on. You will only see this for a couple seconds.

          Teleporting

          On club penguin when a room has alot of penguins in it, it slows things down. So when you walk from place to place, other people see you teleporting!

        Club Penguin Elite Force Mission Walkthroughs!

      • Mission 1 Guide: The Mystery Unfolds
        1. Talk to Aunt Arctic and then go to the Coffee Shop.
        2. Pick up the newspaper on the table and look at it.
        3. Click on the Blue Puffle to get a piece of paper.
        4. Talk to the penguin behind the coffee counter.
        5. Go to the Snow forts.
        6. Talk to the snowman, to get another piece of paper.
        7. Talk to the light blue penguin. He will ask if you can get his hat.
        8. Click on the blue puffle and aim your cursor at the clock’s target.
        9. The penguin will talk to you. Then pick up his hat, and give it to him.
        10. He will say thanks and give you Disguise glasses.
        11. Go to the Plaza and click the mailbox. It’ll give you another piece of paper (letter).
        12. Go to the Dock and click on the pile of inner tubes to get another paper.
        13. Put the pieces together, which will make a map.
        14. Go to the lighthouse and click on the barrel. Then a penguin will pop out.
        16. The penguin will give you the map. Use it to go to the Dojo.
        17. Talk to Dot. Say yes and you will complete the first mission.
        Mission 2 Guide: Left to your own Devices
        1. Talk to Dot, to receive the puffle pin. Then, click on the wall with the eight boards with the puffle pin.
        2. It’ll bring you to a screen. Take the pin and rotate it to fit the puffle on the bottom right.
        3. You will go in a room and the wall will open up to a screen with the Director on it. The Director will talk with you then go away. Then a penguin will come out with a Red Puffle.
        6. He will talk and then tell you to work with Blast, the red puffle.
        7. Go over to the other box and touch Blast and aim at the box.
        8. After you break it, talk to PH. He will give you a puffle whistle.
        9. Go to the Ski Village and talk to Dot. Go into the Sports Shop and talk to Dot again.
        10. Click on the First Curtain, which will bring you to the HQ. Go over to dot and talk to her.
        11. Click on the closet and enter the code: 3000
        12. Click on it and Dot will talk to you. Then the director will come out. Pick the two blue things up and open your inventory. Put the 2 pieces together to make the spy gadget.
        14. Go on the left and you will see a box. Break it open with Blast.
        15. There will be a telescope on the side of it. Pick it up and put it into your inventory. Then, drag it to your Spy Gadget, to unlock a new feature.
        16. Move over to the screen and click your spy gadget. If you select the symbol next to the HQ and drag it over to the screen, it will bring up a window with a notepad on the bottom and a code on top.
        17. The code says: Red Blue Blue Red Red Blue.
        18. Exit out of the window, and open the box. Enter the code that is above. Once you’ve unlocked the box, you can get a satellite dish.
        19. Take it out of your inventory and put it on your spy gadget. Then your spy phone will ring. Open up your spy gadget, click the phone, and then talk to Dot.
        20. Dot will talk, then close the phone and the director will talk to you. Then the mission will be completed.
        Mission 3 Guide: Rookie on the Rocks
        1. Talk to Dot. Then go to the Ski Lodge and talk to the sick penguin.
        2. Go to the Pizza parlor and then to the back of it. Pickup the soup that’s under the middle table, and then go to the Ski Lodge.
        3. Give the soup to the sick penguin. He will talk and then give you a red snowboard. Open your Inventory and open up the red suitcase. Put the snowboard on.
        4. Go to the Ski hill and talk to the penguin with the Blue Snowboard. Talk to him and challenge him to a snowboard competition. You have to get 400 points to win.
        5. Win and you will get a trophy. Go to the Ski Lodge and give the trophy to the sick penguin. He will let you keep the Red Snowboard.
        6. Go back to Ski Hill and snowboard again.
        7. Follow the footprints to Rookie’s campsite. Call Bouncer (blue puffle) aim at the campfire. Put out the fire, and follow the foot prints to the river.
        8. Talk to Rookie and then go to your spy gadget and call Dot. She will send someone to save you and Rookie. You will end up in the HQ.
        9. Click the Glasses and the EPF Badge. Congratulations! You’re officially an EPF agent, and you completed the 3rd mission.
        Mission 4 Guide: Looking for Clues
        1. The Director will talk to you. Afterwards, take the file from table.
        2. Grab the file from your inventory and show it to Dot and Jet Pack Dude.
        3. Go to the Sports Shop and give the file to the Clerk, who will then give you a pair of Gary’s glasses.
        4. Go to the HQ and go to the Eye Scan 3000. Put the glasses on and start the eye scan.
        5. Go in the gadget room and go to the table with the clock and the boom box. Click the open drawer and you will get the Mechno Duster for your Spy Gadget.
        6. Go to the Ski Hill and use the Mechano-Duster on the pile of snow. Rub the snow and you will get a bent key.
        7. Go to the Sports Shop and talk to Dot. Then use the key to open the door. Mission complete.
        Mission 5 Guide: All’s Weld that Ends Weld
        1. PH will talk to you. Afterwards, go to the Town.
        2. Talk to Aunt Arctic, and she will give you a “Your a terrific friend” Card.
        3. Go into the Coffee Shop. Use the Mechano-Duster to clean the coffee beans up. You will be rewarded a pin.
        4. Combine the pen and the card, and hand it to the Coffee Shop worker.
        5. Go back to the town and let Aunt Arctic sign it. Then go to the Snow Forts.
        6. Give the card to both of the penguins and head to the puffle training room.
        7. Give the card to Flare to make him light up. Click on Flare and point at the key on the anvil. He will weld them together. Grab the key.
        8. Go to the Sports Shop and put the key in Gary’s door. Go up to his room.
        9. Go over to the globe and use the decoder on the blueprints. It will say, “Super power flashlight.”
        10. Go over to the orange couch and pick the map up.
        11. Go by the table and click on the paper to let the other agents know where your going. Click the door and leave. Mission 5 over and out.
        Mission 6 Guide: Do it yourself Carting
        1. Talk to the penguin at the Mine Shack.
        2. Click the tub of water near the opening. Then, go into the door on the side of the Mine Shack.
        3. Click the wheel by the door, on the spool of yarn, and on the ground by the lantern.
        4. Bring the wheels outside and put them into the bucket. Then use Flare to weld them to the Bucket.
        5. Put the Cart in your inventory and go down to the mine.
        6. Put the cart on the track and get ready to surf some mine carts.
        7.After your done, go to the upside cart and talk to it.
        8. Next, go around and pick up the 3 yellow balloons and rope.
        9. Tie the rope to the cart and take Blast to knock the boulder off the ledge.
        10. Blow the balloons up one at a time and attach them to the cart.
        11. After all are attached, the mine cart will lift up and you can talk to him.
        12. Grab the flashlight and attach it to your Spy Gadget.
        13. Go to your spy gadget and and click the light bulb and point it at the dark tunnel. Find Gary.
        14. Use Blast to break the boards. Then you will be teleported to the HQ, and the mission will be over.
        Mission 7 Guide: Double Trouble
        1. PH will be sleeping in a bubble. Talk with him. He will ask you to find something pointy.
        2. Go to the bamboo patch and click the lower part of the patch, and pop him out of the bubble.
        3. Go to the Ice Rink. Talk to the penguin with the foam finger. He will tell you to score a goal on the goalie.
        4. Take Bouncer and throw 3 snowballs at the goalie. The 3rd one will work.
        5. PH will call and tell you to come to the puffle training room with Loop.
        6. Train Loop to aim at the jet pack.
        7. Go find Pop (purple puffle). He is at the Night Club, but you need fancy clothes to get in.
        8. Go to the stage. Talk to the stage manager and construction worker. Use Loop to stop the drill.
        9. After you stop the drill, the manager will thank you and give you a choice between a fancy suit or a fancy dress. Pick one and put it on.
        10. Go to the Night Club and be prepared for a dance-off.
        11.Play the game and win to get Pop.
        12. A shake will occur. Go to the boiler room and notice that the boiler is missing.
        13. Use Pop to lift the cabinet up by touching Pop.
        14. Pick up the can of oil and head to the mine. You will see Dot. Talk to her and be prepared to be teleported to the HQ. Mission complete.
        Mission 8 Guide: Flying High Pitched
        1. Talk to Jetpack Dude, and grab the Jetpack by the launch ramp.
        2. Play Jetpack Adventure
        3.You will end up on the tallest mountain to complete your puffle training
        4. Talk with PH and train with Flit by collecting 3 gold rings. To do that, click on Flit and then the object.
        5. Give the 3 rings to PH. Then you will train with Chirp.
        6. Break the ice cube. First, click on Chirp and touch the object. It’ll get a small crack, so do it again to break it completely.
        7. Click the box to get a hat like PH.
        8. Click on the grappling hook to do your final training.
        9. Go to the puffle training room and use Pop to lift the weight.
        10. A snow globe will appear. Use Chirp to break the glass.
        11. Use Flare to melt the ice off the chest.
        12. Use Bouncer to cool the chest down.
        13. Then use Blast to knock the Pinata down.
        14. A jack in the box will appear. Use Loop to stop it from moving.
        15. Grab the key and open the chest. Use Flit to get the note down. Mission complete.
        Mission 9 Guide
        1. Talk to the Director. Then go into G’s Room at the Sports Shop.
        2. After G talks to you, go to the coffee shop.
        3. When you go in, you will see Rookie talking to a worker. After they are done talking, talk to the worker.
        4. Grab the cocoa machine and go into the gadget room.
        5. Talk to G. Then put the cocoa machine on the Snow Trekker. You will need to put the pieces together.
        6. Go up to your Spy Gadget and select the Trekker call button. Then play Snow Trekker.
        7. After your done, you will end up by a cave. Go inside and pick up the oil can.
        8. Go to the exit, in which you will get trapped. Use Pop to lift the boulder up and then use Blast to break the wood.
        9. Go outside and you will see that the Trekker moved. Play again and you will end up at the Mine Shack.
        10. Use the Mechano-Duster to clear the pile next to the penguin.
        11. You will see G’s gadget. Go back to the Gadget Room and show G the machine. He will draw stuff on the chalkboard. After hes done, go to the command room, and you will have completed the mission.
        Mission 10 Guide
        1. Call Rookie, and he will tell you to go to the Plaza.
        2. Use Flare to help him weld the metal to the booth.
        3. Go by the Pet Shop and pick up the paper. Then connect the dots.
        4. Call Jetpack Dude. He will tell you to come to the Ice Pond behind the Ski Lodge.
        5. Go there and talk to him. Then play Ice Fishing. You need to get the Treasure Chest to win.
        6. After your done, click the book and connect the dots.
        7. Call Dot, and then go to the Night Club. She will give you another clue. Once again, Connect the Dots.
        8. Go to the gadget room and give the clues to Gary. He will give you a machine that will be the final feature of your spy gadget. Mission complete.
        Mission 11 Guide
        1. Go into the gift shop and use Pop to lift the boxes.
        2. Use Bouncer to throw a snowball at the robot’s face.
        3. Go to the roof and throw another snowball at it’s face.
        4. Use Flare to Weld the wheel.
        5. Use the Robotomy tool on his chest and solve the 3 puzzles by moving the battery to the hole.
        6. Use Pop to capture the robot. Bring the robot to the gadget room.
        7. Give the robot to Gary. Mission complete.
        Mission 12 Guide
        1. Use Blast to knock the Robot down the Ski Hill. Then use your Snowboard to chase him.
        2. Use Loop to catch the robot, when he falls.
        3. Use the Robotomy tool to disable him. (Turn him off)
        4. The final robot will come pick it up. Jetpack Dude will float down. Ask him if you can use his Jetpack.
        5. Go over to the pile of stuff, and pick up the gas can. Now play Jetpack Adventure.
        6. You will end up on the tallest mountain. Try to put a bubble around the disabled robot, but be careful, the the other robot will pop it.
        7. Take Flint and knock the coffee bag on the robots head. Then use Chirp to disrupt him.
        8. Disable him and put both robots in you inventory. Mission complete.
        Mission 13 Guide
        1. Answer you communicator. Then you will be teleported to the HQ.
        2. Go to the Gadget Room, and check out the huge hole in the wall.
        3. Play Snow Trekker. You will end up by a mountain with a hole in it. Go in and you will see that a GIANT robot has all the elite puffles and Gary!
        4. Go to the Gift Shop and head to the roof.
        5. Use the Mechano-Duster to tickle his nose. Blast will fall to the town.
        6. Go to the town and see that Blast is ok. Then go to the Dock.
        7. Use Blast on the chest of the Robot. Loop will be freed.
        8. Go to the Ski Village. Rookie will have a rubber duck. Use Loop to tie the robot up. You will get Flare back.
        9. Go to the beach and use Flare to weld on his chest. Flit will be released.
        10. Go to the beacon and use Flit to knock the anvil on the robots head.
        11. Bouncer will jump out. Use your jetpack to chase him.
        12. You will end up on the tallest mountain. Use Bouncer to throw a snowball at the engine. Chirp will be freed.
        13. Use Chirp on the robots chest and Pop will jump out.
        14. Use a bubble to rescue Gary.
        15. Disable the robot and you will have completed all 13 Elite Penguin Force missions. Congratulations!

One Response

  1. Cool Californiama I will try them out!
    :D :D :D

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